(See the bag of holding excerpt.) Oddly enough, objects aren't drawn through the gate. Likewise, one portable hole can be placed safely inside another.Ī bag of holding placed inside a portable hole, however, creates a rift to the Astral Plane. One bag of holding can be placed safely inside another (of course, the first bag's weight counts against what the second bag can hold). "Extradimensional spaces are notorious for creating spectacular and dangerous effects when placed inside each other however, the dangers can be somewhat overrated. RAW there is actually nothing to stop you putting one bag of holding inside another, as far as I can find.ĭ&D uses those terms interchangeably (i.e both terms are used to describe portable hole).įor the OP, there is no problem with Dimension Dooring with a bag of holding.Īs for other combo's, here is some additional information: Personally I allow a Bag of Holding to be inside a Portable Hole so long as it isn't closed, when it is folded it goes from extradimensional to nondimensional in nature, and creates the rift. That does not apply with Rope Trick since that is always an extradimensional space, or with Dimension Door and other forms of teleportation are not nondimenstional in nature. The hole, the bag, and any creatures within a 10-foot radius are drawn there, the portable hole and bag of holding being destroyed in the process. If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane. Both the bag and the cloth are sucked into the void and forever lost. SRD: If a bag of holding is placed within a portable hole, a rift to the Astral Plane is torn in that place. Rope Trick and a Portable Hole (when open) are extra-dimensional spaces so there wouldn't normal be a problem with either.īUT a Portable Hole also opens a nondimensional space, so things aren't normally destroyed when it is folded up. You cannot put a nondimensional space inside another nondimensional space. A Bag of Holding is a nondimensional space. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.Nope. If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. You can bring along objects as long as their weight doesn’t exceed your maximum load. After using this spell, you can’t take any other actions until your next turn. You always arrive at exactly the spot desired-whether by simply visualizing the area or by stating direction. You instantly transfer yourself from your current location to any other spot within range. You and touched objects or other touched willing creatures Dimension Door Conjuration ( Teleportation) Level:
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